Project Triune

Triune-Helper

A desktop companion that reads the log file EverQuest already writes and turns it into a live DPS meter, fight history, trigger alerts, and a ledger of everywhere you have been.

Download for Windows View the source Windows 10/11 · 64-bit · no admin needed
It only ever reads. Nothing is injected into EverQuest, no game file is touched, no process memory is read, and nothing is played for you. Turn logging off and this app has nothing to show. The source is here so you can check that rather than take our word for it.
The Loot page: a session total in platinum, splits for coin from corpses versus items the server auto-sold, income by zone, and a ranked list of what sold.
Every number here was read out of a log file. Nothing was typed in.

What it does

Eleven pages, all fed by the same log tail.

Combat

A live meter with per-skill breakdowns, a rolling DPS curve, damage by mob, procs and the raw stream. A timeline view puts one lane per skill, so misses read as gaps.

Server

World blessings with live countdowns, who is levelling and arriving, and the auction traffic going past.

Leveling & Progression

Levels, ability points and kill rate per character. Expansion gates and Plane of Time flags tick the moment the boss dies in your log.

Leaderboards

The server's raid boards — first clears, fastest kills, highest DPS, by bracket. Read-only; the app never submits anything.

Zones, Mobs & Loot

A lifetime ledger of where the hours went, a bestiary of what you have killed and what has killed you, and every copper the server sold for you.

Alerts & Timers

Rules over log lines with sound and speech, shareable as one string you can paste into Discord. Countdowns, plus respawn windows worked out from your own kills.

Overlays

Always-on-top meter and stream windows. They open locked — clicks pass straight through to the game, so a stray click can't take focus and leave you running into a wall.

Boxing a trio

All three clients log the same third-party lines. Summing them would triple every mob swing, so each event is counted from exactly one log. The test suite asserts three logs of a fight total exactly what one log of it totals.

Getting it running

Two steps and one warning you should expect.

  1. Download and run the installer

    Grab Triune-Helper-Setup.exe from the latest release. It installs for your user only — no admin prompt — and finishes on a page with Run Triune-Helper ticked.

    Windows will say "Windows protected your PC" and offer only a Don't run button. Click More info → Run anyway.

    That is SmartScreen reacting to an unsigned installer, not a virus warning. There is no code-signing certificate for this project — the reputation that suppresses the warning is bought, not earned by the app being safe — so every single person will see it. If that bothers you, the source is right here and you can build it yourself.
  2. Turn logging on in game

    For each character you play, type:

    /log on

    Nothing appears in the app until you do this. It is the only setup step there is.

  3. Go and kill something

    The app finds eqlog_<Character>_multiclass.txt by itself. If your install lives somewhere unusual, point it at the right folder in Preferences and it attaches immediately — no restart. The Combat page fills in as the log is written.

    Played this character a while? Press Preferences → History → Rebuild from logs once and it replays every log on disk into the ledgers, so they show your history instead of starting at zero.

Things it deliberately does not do

Every one of these is a thing the log cannot tell us. Inventing them would be easy and dishonest.

Where it keeps things

All of it in one folder, none of it near your game.

%APPDATA%\triune-helper